2. Set the background properties, transform the Y-axis to rotate 90 deg.
4. drag image "nebula" from our assets folder<textures to the background object
5. Change the background object setting to fit our game screen. Change a-axis to 15 and y-axis 30 aspect ratio of 1:2
6. Select the "scene" tab and use frame selected "F"
7. Change the shader to unlit>texture so that the current light objects that we have doesnt affect on the background object
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