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#P4 Kick Start - Unity [Setup Camera and Lighting]

To follow this tutorial, its a pre-requisite for us to follow previous tutorials as well
http://ubuntuanakramli.blogspot.com/2014/10/p4-kick-start-unity-player-settings.html


In this tutorial we ll setup the camera and lighting for our game.

-this game is top down style game
-we going to look down the game area from above fix the game

1. we click unto the game tab button, we can see the view of our game object or ship is completely not in the position that we wanted.

2. now we re-click unto the scene tab, and press ctrl + right mouse click (to do a zoom in out)

3. ok lets us play around and press alt and change the camera orbit position

4. we can see the position of the camera now is behind the player object, select the main camera in hierarchy explorer to view our camera preview.

 

5.reset the transformation value of the camera by, clicking the camera transformation setting button and choose "reset".


6. Change the camera view transformation rotation x-axis to "90" (will then rotate the camera from viewing from back of the player object to view top down)


7.  this is the view that we wanted. 


8. for our game setting , we going to set the y-axis position to 10, so the distance between out player object and the camera will be 10 unit.


9. set the camera component projection to "Orthographic"


10. set the size of orthographic projection as "10"


11. in game view, choose "Main Camera" in hierarchy tab and change the position of z-axis of the main camera, by dragging it until the camera view of the player object is in required position


12.set the clear flags as "solid" and background color as black


13. we can still see our spaceship even though we did not set any light unto it, this is due to "Ambient light", click "edit">"render settings" 

note : from wiki : ambient light - It is the combination of light reflections from various surfaces to produce a uniform illumination called the ambient light.

14. for this tutorial we going to set our ambient light as 0

from 51 values

to 0 values


15) create directional light for our scene. go to hierachcy view choose create and select directional light. rename it as main light



16. set the main light with transformation rotation x-axis 20, y-axis -115 and z-axis 0
intensity to 0.75




17. duplicate the main light by selecting it and press ctrl+D, rename the new duplicate light as "Fill light". notice that the light brightness is doubled this time. this is due to 2 light being project to the same surface with same position.

18.grab the fill light and change the rotation at y-axis to 116, and apply different color to Fill light so we know that it is a secondary light.



19. change the color channel as below


20.duplicate the fill light as rim light. make settings as below.


21. for windows press shift + ctrl + n to create new object, reset the game object transfrom, the purpose is to organize our object using and empty object. its must be set to the origin.

22. drag the all lightings objects to lighting object


23. Lastly change the postition of the lighting object to 100 unit of y-axis, we can move this light, because they are directional light, and directional light, lighted the entire scene based on the transform rotation, not their position








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