Create a "quad" object, rename to "background" 2. Set the background properties, transform the Y-axis to rotate 90 deg. 3. As the quad comes together with mesh collider, this time we going to remove it. 4. drag image "nebula" from our assets folder<textures to the background object 5. Change the background object setting to fit our game screen. Change a-axis to 15 and y-axis 30 aspect ratio of 1:2 ...
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