Hi peeps, lets continue from our #P2 tutorial , now we are going to import the player object and set setting unto it. 1) Drag our ship object (vehicle_playerShip) into the hierarchy tab/ directly unto scene view 2) Inside the hierarchy tab select the vehicle object and go to the "Edit" menu and select reframe selected or F key. after that in hierarchy tab right click the vehicle and rename to player Now we can view the object at better distant. 3) Go to the inspector tab, and under Transform option, click on the setting icon and select reset. Reset function will put the object at o, o, o orientation. origin (X,Y,Z axis) 4)In order to calculate the collision between the player ship and other component we need to add rigid body component to the player ship. select add component>physic>rigid body 5) Not only that we also need to know the volume or space used by the player object in order to calculate the collision, thus we add ano