Hello Peeps. Came across this topic while doing our game saving data feature. this post only cover basic serialization. basically serialization help us to convert our object into stream of bytes so that our object can be stored or transmit over in memory/file/database. before we can proceed with the serialization tutorial, we need to set the user permission to our target folder path. 1. Set the folder path to be accessible and can be override. This step is to avoid our program/apps from throwing unauthorizedaccessexception. - for my scenario, im choosing the path of D:\SelfLearning\c#\Serialization to store my data file. Right click the target folder, select on Security tab Select on Users and give full control or modify permission to the user. 2. Now we are going to write our code. First we need to setup our folder path. 3. We going to create our file. In this tutorial we are using FileStream type, other then FileStream, we can make use of MemoryStream i
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