Unity sometimes doesn't update well the changes that we made.
I ll make this a collective issue that i've encountered. Will update from time to time. Please comment if you have your own notes! Lets share to make our cognitive resources are not burnt out.
1. Every time that you are working in a different scene animator... always load the scene file and click on the character that you are attaching the animator. else, it doesn't automatically opens the animator relevant to scene...you might be confused if working on different animator(s) file in parallel.
2.State transition doesn't work properly....the workaround is always to create new state transition arrow and update required conditions. (same goes to other prefabs/text/ui objects)
I ll make this a collective issue that i've encountered. Will update from time to time. Please comment if you have your own notes! Lets share to make our cognitive resources are not burnt out.
1. Every time that you are working in a different scene animator... always load the scene file and click on the character that you are attaching the animator. else, it doesn't automatically opens the animator relevant to scene...you might be confused if working on different animator(s) file in parallel.
2.State transition doesn't work properly....the workaround is always to create new state transition arrow and update required conditions. (same goes to other prefabs/text/ui objects)
unity's animation is quite confusing. I dont know which one is the main priority, animation, animator or the animation file. Maybe im just too new to unity.
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